Monday, June 7, 2010

Peter Saville


The Peter Saville principle “Music covers are not graphic design, they communicate nothing”






Peter Saville is the famous creator of cover sleeves for highly regarded musical artists such as New Order and Joy Division.



A graphic designer in fashion and art projects as well as in music, his work combines a definite flair with an amazing ability to identify images that epitomise the moment.





Coming Up album for Suede, 1996




Peter Saville inventively adapted his designs directly toward the musician’s cultural aspirations and identity. His simplicity and focal point were rewarded with loyalty and freedom from musicians that were traditionally not given to graphic designers.



Saville created a long standing identity within the field of cover design however he struggled through financial hardship and at times becoming frustrated in the nineties with what he saw as a “frenzied overload of boring stock images”. Frustrated he would find stylized images and throw big words such as 'GAME OVER ' over the top of them.







With plenty of freedom sometime Saville’s designer brilliance would create difficulty when his points would overwhelm a brochure or poster in which he would leave out the actual content on which he was designing for. Once Saville found his niche within the nineties, loyal bands reapproached him for more album covers enabling Saville to combine his political views and history with photo collaboration, colour, as well as themed focal points toward the albums and as usual a great blend of clean capturing trouble free work .








Blue Monday single for New Order, 1983


Links

http://en.wikipedia.org/wiki/Peter_Saville_%28designer%29
http://designmuseum.org/design/peter-saville
http://www.tosq.com/petersaville/disc/
http://www.cerysmaticfactory.info/designed_by_peter_saville.html
http://blog.eyemagazine.com/?p=166
David Carson

David Carson is an American graphic designer. He is best known for his innovative magazine design, and use of experimental typography. He was the art director for the magazine Ray Gun. Carson was perhaps the most influential graphic designer of the nineties. In particular, his widely-imitated aesthetic defined the so-called "grunge typography" era.
"he changed the public face of graphic design" -newsweek

David Carson started out working as a teacher in San Diego California and started to experiement with graphic design and found himself submerged in the bohemian culture and artistic flare of Southern California. By the late eighties he had developed his signature style, using "dirty" type and non-mainstream photographic techniques. He would later be dubbed the "father of grunge."


Being a professional surfer and qualifying 9th in the world Carson's background has come from surfing. After working for Ray gun magazine Carson set up his own studio doing promotional work for several big time companies. His quirky style and creative use with type makes advertising of any products very eye catching.
These included Microsoft in 1998, as well as advertising for Giorgio Armani (Milan). His client list includes, but is certainly not limited to, American Express, Apple Computers, Atlantic Records, Budweiser (1995 Superbowl spot), Bush, CNN, Cuervo Gold, Fox TV, Kodak, Levi’s, Meg Ryan, Mercedes Benz, MGM Studios, MTV, NBC, Nike, Nine Inch Nails, Nissan, Pepsi, Quiksilver, Ray Ban, Sony, Toyota, Warner Brothers and Xerox .




















links


www.davidcarsondesign.com
http://raygun.com
www.ted.com
http://www.chapter19.com/biographies/david-carson
http://new.myfonts.com/person/David_Carson/

ROXY: 1990's - Björk "Post"







Post is the third studio album by Björk - singer-songwriter and musician from Iceland. It was released in June 1995.

Originally, the album cover for Post was to be a photo of Björk surrounded by silver balls.


The photograph origionally planned for Björk's album.

This idea was dropped and Bjork decided that the album should be a portrait of her surrounded by her important possessions from home. These possessions were to represent the themes in the album’s music – her isolation from family and friends from Iceland.

Paul White of Me Company suggested surrounding Björk with massive postcards, indicating the communication with her friends and family through the post.

Finally, the cover image for the album was photographed by Stéphane Sednaoui in the London streets.

The booklet and packaging were designed by the collaborator Me Company who also designed the artwork for the album’s singles.






Singles from Post.


Orange featured heavily in the album's artwork as White felt the colour matched the album's personality. The typeface used for Björk's logo during the Post and Debut eras was a modified version of DIN, which is used on German road signs.


Martin Gardiner modelled the lotus flower used in the album's booklet and packaging, while the jacket Björk wears on the cover of Post, crafted from envelope paper called Tjvek, was designed by Hussein Chalayan, who Björk modelled for in September 1995.



http://en.wikipedia.org/wiki/Post_%28Bj%C3%B6rk_album%29

http://languages.oberlin.edu/courses/2010/spring/cine110/ebooth/files/2010/02/bjork-post-album-cover-bjork.jpg

http://unit.bjork.com/specials/albums/post/











PHOTOSHOP


In 1987, Thomas Knoll, a PhD student at the University of Michigan, began writing a program on his Macintosh Plus to display grayscale images on a monochrome display.


This program, called Display, caught the attention of his brother John Knoll, an Industrial Light & Magic employee, who recommended Thomas turn it into a full-fledged image editing program. Thomas took a six month break from his studies in 1988 to collaborate with his brother on the program, which had been renamed ''ImagePro''.


Later that year, Thomas renamed his program (Photoshop) and worked out a short-term deal with scanner manufacturer Barneyscan to distribute copies of the program with a slide scanner; a "total of about 200 copies of Photoshop were shipped" this way.


During this time, John traveled to Silicon Valley and gave a demonstration of the program to engineers at Apple and Russell Brown, art director at Adobe. Both showings were successful, and Adobe decided to purchase the license to distribute in September 1988.While John worked on plug-ins in California, Thomas remained in Ann Arbor writing program code.


Photoshop 1.0 was released in 1990 for Macintosh exclusively.
The program was intended from the start as a tool for manipulating images that were digitized by a scanner, which was a rare and expensive device in those days.






Jerome Quinert :)

1990 TO NOW

erik spiekermann- meta desgn, rick valicenti, designers republic sheffield england, malcom garrett, david carson, fuse magazine, peter saville, jonathon barnbrook, world wide web, tomato, tetra pak, mobile phones, sony playstation, jim nature tv phillippe starck, canon ixus, apple imac and ibook, multi media kiosk, 'raygun', terry jones, 'i-D', 'vibrations', 'blue lines massive attack, michael nash, 'screamadelica' primal scream, paul connell, 'post' by bjork, sonia greteman, swatch twin phone, video phone, photoshop, dvds, Carol Twombly, zines, graphics tablets, iphone, ipad, computer games

Tuesday, June 1, 2010

PENNY: Post 7: Atari

Taken from the Japanese game 'Go'.
Also, in Japanese, atari is taken from 'ataru', meaning "to hit the target" or "to receive something fortuitously".




The Atari company was started in 1972 by engineers Bob Brown and Harold Lee. The first product being Atari Pong; Codename: "Darlene"; Model # C-100,

it was based on the coin-op arcade game designed by Al Alcorn with the same name. This was based on the Magnavox Odyssey's Tennis arcade game; the "Odyssey" was the first home video game console. However Pong had superior full color graphics, a score counter and excellent sound effects.
Distributed and supported by Sears Roebuck & Co.'s Tom Quinn, Atari ended up doing nearly $150,000 in total for the Christmas '75 season. People waited two hours in line, just to get on a list to get Pong.
Later Atari consoles had rainbow colours and a catchy inbuilt "PONG" sound.

Pong set a precedent for home device games; if a game performed well as an arcade game it was redesigned as a console game. For example, Space Invaders started life as a Japanese coin-op game. However when Atari redesigned Pac-Man, the result was so bad that customers became disenchanted with Atari.


Centipede was designed in 1980 by Ed Logg and Dona Bailey, one of the few female game programmers in the industry at this time. It was also the first arcade coin-operated game to have a significant female player base.
The artwork from the Centipede 'cabinet' is used for the CD single cover artwork by the band The Strokes.

There are, to this day, centipede tournaments.










The 10 biggest selling games for the Atari 2600 were:
1. Pac-Man
2. Pitfall!
3. Missile Command
4. Demon Attack
5. E.T. the Extra-Terrestrial
6. Atlantis
7. Adventure
8. River Raid
9. Kaboom!
10. Space Invaders






http://www.youtube.com/watch?v=H_ioo5G7Olc
review of centipede released 1980

http://en.wikipedia.org/wiki/Atari

http://en.wikipedia.org/wiki/Atari_2600

http://www.atari.com/about

http://www.atarigames.com/

http://www.arcade-museum.com/game_detail.php?letter=C&game_id=7299

http://en.wikipedia.org/wiki/Golden_Age_of_Video_Arcade_Games

http://www.videogamecritic.net/2600bb.htm#Battlezone

http://www.videogamecritic.net/2600.htm

http://www.atarimuseum.com/videogames/consoles/

http://www.randomterrain.com/atari-2600-memories-ads.html

http://www.theoldcomputer.com/Libraries/tv_adverts_summary.htm
tv ads

http://www.8bitrocket.com/newsdisplay.aspx?newspage=4185

Monday, May 31, 2010

April Greiman - Judy





April Greiman is regarded as one of the most influential graphic artists in digital media. Massimo Vignelli described her as the most daring and meaningfully experimental graphic designer in the world.
She was one of the first to embrace computer technology as a design tool in 1984. She is also credited with bringing New Wave design to the US. As a student of Armin Hoffman and Wolfgang Weingart in the early 1970s, Greiman explored the International Style in depth, as well as Weingart’s personal experiments in developing an aesthetic that was less reflective of the Modernist heritage and more representative of a changing, post-industrial society. New Wave was a more intuitive, eclectic departure from the stark organization and neutral objectivity of the grid that sent shock waves through the design community.




In 1984 Grieman designed “Iris Light” This poster is significant due to its innovative use of video imagery and integration of New Wave typography with classical design elements. This work incorporated a still video image, which at a time meant shooting a traditional photograph off the monitor using a 35mm camera. It was the first hybrid piece incorporating digital technology. Greiman said “Instead of looking like a bad photograph, the image was gestural. It looked like a painting; it captured the spirit of light.” Click here to view image: http://madeinspaceshop.com/lrgposterimages/Iris_Light_Web.jpg

In 1985 "Design Quarterly" invited Grierman to design an issue about her work. Her piece challenged existing notions of what a magazine should be. Rather than the standard thirty-two-page sequence, she reformatted the piece as a poster that folded out to almost three by six feet. On the front is an image of Greiman’s digitized, naked body amid layers of interacting images and text. On the back, colorful atmospheric spatial video images are interspersed with thoughtful comments and painstaking notations on the digital process — a virtual landscape of text and image. Beyond considering whether digital technologies made sense, the Design Quarterly poster seemed to embody the disillusionment of a nation deeply wounded by the Vietnam war and shaped by the growth of feminism, spiritualism, Eastern religion, Jungian archetypes, and dream symbolism. “Does It Make Sense?” was also an astounding technical feat. The process of integrating digitized video images and bitmapped type was not unlike pulling teeth in the early days of Macintosh and MacDraw. The files were so large, and the equipment so slow that she would send the file to print when she left the studio in the evening and it would just be finished when she returned in the morning.

Before the appearance of “Does It Make Sense?” designers widely considered bit-mapped type and imagery not only unorthodox but unacceptable, straying too far from the clean, crisp precision of the Intermational Style. The computer itself was viewed as cold and unfriendly, wildly expensive, and a harbinger of the demise of fine design. After the publication of Design Quarterly #133, many designers felt compelled to reconsider the role of the computer in design practice. Greiman’s willingness to ask the question, and to place it at the center of the design community, triggered countless debates about computers, context, and creativity.

LINKS

http://www.artandculture.com/users/36-april-greiman


April Greiman's blog: http://blog.aprilgreiman.com/

http://www.mkgraphic.com/greiman.html

http://aprilgreiman.com/home.html